Practice/Industry Group Overview
The Entertainment, Media and Technology Industry Team at Sheppard Mullin is a full-service multi-disciplinary group representing the major motion picture studios, television networks and other domestic and international entertainment, media and communications companies in all areas, including:
- motion picture and television development
- finance, production and distribution
- branded entertainment
- intellectual property
- licensing and merchandising
- mergers, corporate finance, acquisitions and other strategic corporate transactions
- First Amendment
- convergence, online/technology
Our transactional attorneys have represented clients in some of the industry's largest and most complex distribution, licensing and financing transactions, as well as mergers, acquisitions, joint ventures and other strategic corporate activities.
Our litigators have extensive trial and appellate experience, and have litigated a wide variety of issues, including those involving distribution rights, profit or revenue participations, audit claims, talent disputes, copyright, idea submission and trademark claims, First Amendment, defamation and right of publicity claims, labor and employment claims, insurance disputes and antitrust, unfair competition and vertical integration claims.
We also have an FCC team to serve our entertainment clients' regulatory needs.
Articles Authored by Lawyers at this office:
Major League Baseball’s Antitrust “Exemption” Is Immune From Judicial Overrule
Thomas D. Nevins, November 18, 2013
The City of San Jose, California, entered into an option contract to lease land to the Oakland A’s, a Major League Baseball (“MLB”) club, for the construction of a new stadium. The land was within the exclusive territory of another MLB club, the San Francisco Giants, who refused...
The Financial Crisis and a New Round of Deaccessioning Debates
, September 19, 2013
When public institutions are suffering from financial deficits, one question is usually raised: can they sell art to survive? In the museum world it is generally understood that you are to deaccession art only if the work is duplicative of another work in the collection, or for similar...
Ninth Circuit Fumbles The Ball In Videogame Likeness Cases
Valerie E. Alter,Benjamin R. Mulcahy,Kent R. Raygor, September 16, 2013
Creating a new rule that gives videogames much more limited protection than other expressive works, the Ninth Circuit has ruled that realistically depicting college athletes in videogames showing them doing what they became famous for doing—in this case, playing football—is not...